Declare InitGameMode(Mode.l) Structure MenuOption X.f Y.f Width.l *ChoiceIndex.Long String.s Choices.s GoToMode.l SendGUIEvent.l EndStructure Structure Menu MenuTitle.s *Obj X.f Y.f Width.l OptionIndex.l List MenuOption.MenuOption() EndStructure Global Menu.Menu Procedure NewMenu(MenuTitle.s,DefaultOptionIndex.l=0) Menu\MenuTitle=MenuTitle Menu\OptionIndex=DefaultOptionIndex ClearList(Menu\MenuOption()) Menu\Obj=NewSprite(-1,0,0,0,0,255,1) EndProcedure Procedure AddMenuOption(String.s,GoToMode.l=-1,SendGUIEvent.l=-1,Choices.s="",*ChoiceIndex=-1) Protected *MenuOption=AddElement(Menu\MenuOption()) Menu\MenuOption()\String=String Menu\MenuOption()\Choices=Choices Menu\MenuOption()\ChoiceIndex=*ChoiceIndex Menu\MenuOption()\GoToMode=GoToMode Menu\MenuOption()\SendGUIEvent=SendGUIEvent ProcedureReturn *MenuOption EndProcedure Procedure StartMenu() AddmoveToEngine(@Menu\Y,#PB_Float,0,1500,ScreenHeight(),GUI\BlockSize*2,#Easing_ElasticEaseOut) Protected Spacing.l,StartY.l Spacing=((GUI\ScreenHeight-5)/ListSize(Menu\MenuOption()))*GUI\BlockSize If Spacing>GUI\BlockSize:Spacing=GUI\BlockSize:EndIf StartY=(ScreenHeight()-5*GUI\BlockSize-ListSize(Menu\MenuOption())*Spacing)/2 ForEach Menu\MenuOption() DrawingBitmapFont(0) Protected String.s=Menu\MenuOption()\String If Menu\MenuOption()\Choices<>"" If Menu\MenuOption()\ChoiceIndex<>-1 String=String+" : "+StringField(Menu\MenuOption()\Choices,Menu\MenuOption()\ChoiceIndex\l+1,"|") Else String=String+" Error ChoiceIndex" EndIf EndIf Menu\MenuOption()\Width=TextBitmapWidth(String) Menu\MenuOption()\X=(ScreenWidth()-Menu\MenuOption()\Width)/2 Menu\MenuOption()\Y=3*GUI\BlockSize+StartY+ListIndex(Menu\MenuOption())*Spacing If ListIndex(Menu\MenuOption())%2 AddmoveToEngine(@Menu\MenuOption()\X,#PB_Float,0,1500,ScreenWidth(),Menu\MenuOption()\X,#Easing_ElasticEaseOut) Else AddmoveToEngine(@Menu\MenuOption()\X,#PB_Float,0,1500,-Menu\MenuOption()\Width,Menu\MenuOption()\X,#Easing_ElasticEaseOut) EndIf Next ;StartMove(Menu\Obj) EndProcedure Procedure FinalizeMenu() DrawingBitmapFont(1) Menu\Width=TextBitmapWidth(Menu\MenuTitle) Menu\X=(ScreenWidth()-Menu\Width)/2 DrawingBitmapFont(0) StartMenu() EndProcedure Procedure EndMenu(Mode.l=-1) If Mode<>-1 Mode=1000+Mode EndIf AddmoveToEngine(@Menu\Y,#PB_Float,0,500,GUI\BlockSize*2,ScreenHeight(),#Easing_SineEaseOut,Mode) ForEach Menu\MenuOption() If ListIndex(Menu\MenuOption())%2 AddmoveToEngine(@Menu\MenuOption()\X,#PB_Float,0,500,Menu\MenuOption()\X,ScreenWidth(),#Easing_SineEaseOut) Else AddmoveToEngine(@Menu\MenuOption()\X,#PB_Float,0,500,Menu\MenuOption()\X,-Menu\MenuOption()\Width,#Easing_SineEaseOut) EndIf Next EndProcedure Procedure DisplayMenu() Protected.l X,Y,Width,Alpha Protected String.s Static MB.l DrawingBitmapFont(1) DrawBitmapText(Menu\X,Menu\Y,Menu\MenuTitle) DrawingBitmapFont(0) ForEach Menu\MenuOption() If MouseX()>Menu\MenuOption()\X And MouseX()