Complete rework of tile loading/thread
This commit is contained in:
286
PBMap.pb
286
PBMap.pb
@@ -85,6 +85,7 @@ Module PBMap
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key.s
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CacheFile.s
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GetImageThread.i
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RetryNb.i
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Layer.i
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EndStructure
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@@ -111,6 +112,7 @@ Module PBMap
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Structure ImgMemCach
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nImage.i
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*Tile.Tile
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;Location.Location
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;Mutex.i
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EndStructure
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@@ -156,12 +158,13 @@ Module PBMap
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HDDCachePath.S ; Path where to load and save tiles downloaded from server
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MemCache.TileMemCach ; Images in memory cache
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;
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OnStage.i
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Redraw.i
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Moving.i
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Dirty.i ; To signal that drawing need a refresh
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;
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MainDrawingThread.i
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List TilesThreads.TileThread()
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;List TilesThreads.TileThread()
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TileThreadMutex.i; ;Mutex to protect resources
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List track.Location() ; To display a GPX track
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List Marker.Marker() ; To diplay marker
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@@ -332,18 +335,21 @@ Module PBMap
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;Wait for loading threads to finish nicely. Passed 2 seconds, kills them.
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Protected TimeCounter = ElapsedMilliseconds()
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Repeat
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ResetList(PBMap\TilesThreads())
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While NextElement(PBMap\TilesThreads())
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If IsThread(PBMap\TilesThreads()\GetImageThread) = 0
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FreeMemory(PBMap\TilesThreads()\Tile)
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DeleteElement(PBMap\TilesThreads())
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ElseIf ElapsedMilliseconds() - TimeCounter > 2000
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ForEach PBMap\MemCache\Images()
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If PBMap\MemCache\Images()\Tile <> 0
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If IsThread(PBMap\MemCache\Images()\Tile\GetImageThread)
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PBMap\MemCache\Images()\Tile\RetryNb = 0
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If ElapsedMilliseconds() - TimeCounter > 2000
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;Should not occur
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KillThread(PBMap\TilesThreads()\GetImageThread)
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KillThread(PBMap\MemCache\Images()\Tile\GetImageThread)
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EndIf
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Wend
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EndIf
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Else
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DeleteMapElement(PBMap\MemCache\Images())
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EndIf
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Next
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Delay(10)
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Until ListSize(PBMap\TilesThreads()) = 0
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Until MapSize(PBMap\MemCache\Images()) = 0
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curl_global_cleanup()
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EndProcedure
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@@ -452,9 +458,9 @@ Module PBMap
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EndIf
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EndProcedure
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; Procedure LoadErrorHandler()
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; MessageRequester("Error", "")
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; EndProcedure
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; Procedure LoadErrorHandler()
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; MessageRequester("Error", "")
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; EndProcedure
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Procedure.i GetTileFromHDD(CacheFile.s)
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Protected nImage.i
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@@ -475,27 +481,6 @@ Module PBMap
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ProcedureReturn -1
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EndProcedure
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Procedure.i GetLocalTile(key.s, CacheFile.s)
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Protected timg = -1
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If FindMapElement(PBMap\MemCache\Images(), key)
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MyDebug("Key : " + key + " found in memory cache!", 3)
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ProcedureReturn PBMap\MemCache\Images()\nImage
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Else
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MyDebug("Trying to load from HDD " + CacheFile)
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timg = GetTileFromHDD(CacheFile.s)
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If timg <> -1
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MyDebug("Key : " + key + " found on HDD")
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LockMutex(PBMap\TileThreadMutex)
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AddMapElement(PBMap\MemCache\Images(), key)
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PBMap\MemCache\Images()\nImage = timg
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UnlockMutex(PBMap\TileThreadMutex)
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Else
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MyDebug("Key : " + key + " not found")
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EndIf
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ProcedureReturn timg
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EndIf
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EndProcedure
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Procedure.i GetTileFromWeb(Zoom.i, XTile.i, YTile.i, CacheFile.s, Layer.i)
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Protected *Buffer
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Protected nImage.i = -1
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@@ -545,39 +530,95 @@ Module PBMap
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Procedure GetImageThread(*Tile.Tile)
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Protected nImage.i = -1
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Repeat
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nImage = GetTileFromWeb(*Tile\PBMapZoom, *Tile\PBMapTileX, *Tile\PBMapTileY, *Tile\CacheFile, *Tile\Layer)
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If nImage <> -1
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LockMutex(PBMap\TileThreadMutex)
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AddMapElement(PBMap\MemCache\Images(), *Tile\key) ;Add the image to the cache, once
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PBMap\MemCache\Images(*Tile\key)\nImage = nImage
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UnlockMutex(PBMap\TileThreadMutex)
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MyDebug("Image key : " + *Tile\key + " added in memory cache!", 3)
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*Tile\nImage = nImage
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MyDebug("Image key : " + *Tile\key + " web image loaded", 3)
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PBMap\Dirty = #True
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; PostEvent(#PB_Event_Gadget, PBMap\Window, PBmap\Gadget, #PB_MAP_REDRAW, *Tile) ;If image is loaded from web, redraw
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*Tile\RetryNb = 0
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; PostEvent(#PB_Event_Gadget, PBMap\Window, PBmap\Gadget, #PB_MAP_REDRAW, *Tile) ;If image is loaded from web, redraw
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Else
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PBMap\Dirty = #True
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; PostEvent(#PB_Event_Gadget, PBMap\Window, PBmap\Gadget, #PB_MAP_RETRY, *Tile) ;If image is not loaded, retry
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MyDebug("Image key : " + *Tile\key + " web image not correctly loaded", 3)
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Delay(5000)
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*Tile\RetryNb - 1
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; PostEvent(#PB_Event_Gadget, PBMap\Window, PBmap\Gadget, #PB_MAP_RETRY, *Tile) ;If image is not loaded, retry
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EndIf
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Until *Tile\RetryNb <= 0
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;End of the thread
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LockMutex(PBMap\TileThreadMutex)
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FreeMemory(PBMap\MemCache\Images(*Tile\key)\Tile)
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PBMap\MemCache\Images(*Tile\key)\Tile = 0
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UnlockMutex(PBMap\TileThreadMutex)
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EndProcedure
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Procedure DrawTile(*Tile.Tile)
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Protected x = *Tile\Position\x
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Protected y = *Tile\Position\y
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MyDebug(" Drawing tile nb " + " X : " + Str(*Tile\PBMapTileX) + " Y : " + Str(*Tile\PBMapTileX), 2)
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MyDebug(" at coords " + Str(x) + "," + Str(y), 2)
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MovePathCursor(x, y)
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DrawVectorImage(ImageID(*Tile\nImage))
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Procedure.i GetTile(key.s, CacheFile.s, px.i, py.i, tilex.i, tiley.i, Layer.i)
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Protected timg = -1
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If FindMapElement(PBMap\MemCache\Images(), key)
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MyDebug("Key : " + key + " found in memory cache!", 3)
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timg = PBMap\MemCache\Images()\nImage
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If timg <> -1
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MyDebug("Image : " + timg + " found in memory cache!", 3)
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ProcedureReturn timg
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EndIf
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Else
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AddMapElement(PBMap\MemCache\Images(), key)
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MyDebug("Key : " + key + " added in memory cache!", 3)
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PBMap\MemCache\Images()\nImage = -1
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;UnlockMutex(PBMap\TileThreadMutex)
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EndIf
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If PBMap\MemCache\Images()\Tile = 0 ;Check if a loading thread is not running
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MyDebug("Trying to load from HDD " + CacheFile)
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timg = GetTileFromHDD(CacheFile.s)
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If timg <> -1
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MyDebug("Key : " + key + " found on HDD")
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PBMap\MemCache\Images()\nImage = timg
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ProcedureReturn timg
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EndIf
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MyDebug("Key : " + key + " not found on HDD")
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;Launch a new thread
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Protected *NewTile.Tile = AllocateMemory(SizeOf(Tile))
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If *NewTile
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With *NewTile
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PBMap\MemCache\Images()\Tile = *NewTile
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;New tile parameters
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\Position\x = px
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\Position\y = py
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\PBMapTileX = tilex
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\PBMapTileY = tiley
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\PBMapZoom = PBMap\Zoom
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\key = key
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\CacheFile = CacheFile
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\Layer = Layer
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\RetryNb = 5
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\GetImageThread = CreateThread(@GetImageThread(), *NewTile)
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myDebug(" Creating get image thread nb " + Str(\GetImageThread))
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EndWith
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Else
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MyDebug(" Error, can't create a new tile loading thread")
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EndIf
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EndIf
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ProcedureReturn timg
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EndProcedure
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Procedure DrawLoading(*Tile.Tile)
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Protected x = *Tile\Position\x
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Protected y = *Tile\Position\y
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Protected Text$ = "Loading"
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MyDebug(" Drawing tile nb " + " X : " + Str(*Tile\PBMapTileX) + " Y : " + Str(*Tile\PBMapTileX), 2)
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MyDebug(" at coords " + Str(x) + "," + Str(y))
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EndProcedure
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; Procedure DrawTile(*Tile.Tile)
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; Protected x = *Tile\Position\x
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; Protected y = *Tile\Position\y
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; MyDebug(" Drawing tile nb " + " X : " + Str(*Tile\PBMapTileX) + " Y : " + Str(*Tile\PBMapTileX), 2)
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; MyDebug(" at coords " + Str(x) + "," + Str(y), 2)
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; MovePathCursor(x, y)
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; DrawVectorImage(ImageID(*Tile\nImage))
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; EndProcedure
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;
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; Procedure DrawLoading(*Tile.Tile)
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; Protected x = *Tile\Position\x
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; Protected y = *Tile\Position\y
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; Protected Text$ = "Loading"
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; MyDebug(" Drawing tile nb " + " X : " + Str(*Tile\PBMapTileX) + " Y : " + Str(*Tile\PBMapTileX), 2)
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; MyDebug(" at coords " + Str(x) + "," + Str(y))
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; EndProcedure
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Procedure DrawTiles(*Drawing.DrawingParameters, Layer.i, alpha.i=255)
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;DisableDebugger
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@@ -590,9 +631,9 @@ Module PBMap
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MyDebug("Drawing tiles")
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For y = - ny - 1 To ny + 1
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For x = - nx - 1 To nx + 1
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; If PBMap\Moving ;If drawing was threaded, this would exit the loop when the user is moving
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; Break 2
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; EndIf
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; If PBMap\Moving ;If drawing was threaded, this would exit the loop when the user is moving
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; Break 2
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; EndIf
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px = *Drawing\CenterX + x * PBMap\TileSize - *Drawing\DeltaX
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py = *Drawing\CenterY + y * PBMap\TileSize - *Drawing\DeltaY
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tilex = ((tx+x) % (1<< PBMap\Zoom))
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@@ -601,81 +642,54 @@ Module PBMap
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key = Str(kq)
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CacheFile = PBMap\HDDCachePath + key + ".png"
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img = GetLocalTile(key, CacheFile)
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img = GetTile(key, CacheFile, px, py, tilex, tiley, Layer)
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If img <> -1
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MovePathCursor(px, py)
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DrawVectorImage(ImageID(img), alpha)
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Else
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MovePathCursor(px, py)
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DrawVectorImage(ImageID(PBMap\ImgLoading), alpha)
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Protected *NewTile.Tile = AllocateMemory(SizeOf(Tile))
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If *NewTile
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With *NewTile
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;Keep a track of tiles (especially to free memory)
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;TODO : not sure if it really needs a mutex here, i'm still trying to find where the white tile issue is coming from
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;a tile download is either getting clobbered or timing out or getting kicked and it results in a corrupted png file on linux
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LockMutex(PBMap\TileThreadMutex)
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AddElement(PBMap\TilesThreads())
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PBMap\TilesThreads()\Tile = *NewTile
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UnlockMutex(PBMap\TileThreadMutex)
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;New tile parameters
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\Position\x = px
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\Position\y = py
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\PBMapTileX = tilex
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\PBMapTileY = tiley
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\PBMapZoom = PBMap\Zoom
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\key = key
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\CacheFile = CacheFile
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\Layer = Layer
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\GetImageThread = CreateThread(@GetImageThread(), *NewTile)
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PBMap\TilesThreads()\GetImageThread = \GetImageThread
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myDebug(" Creating get image thread nb " + Str(\GetImageThread))
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EndWith
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Else
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MyDebug(" Error, can't create a new tile")
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Break 2
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EndIf
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EndIf
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Next
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Next
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;Free tile memory
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;TODO : maybe get out this proc from drawtiles in a special "free ressources" task
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ForEach PBMap\TilesThreads()
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;Check if there's no more loading thread
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If IsThread(PBMap\TilesThreads()\GetImageThread) = 0
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FreeMemory(PBMap\TilesThreads()\Tile)
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DeleteElement(PBMap\TilesThreads())
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EndIf
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Next
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; ;Free tile memory
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; ;TODO : maybe get out this proc from drawtiles in a special "free ressources" task
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; ForEach PBMap\TilesThreads()
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; ;Check if there's no more loading thread
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; If IsThread(PBMap\TilesThreads()\GetImageThread) = 0
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; FreeMemory(PBMap\TilesThreads()\Tile)
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; DeleteElement(PBMap\TilesThreads())
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; EndIf
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; Next
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EndProcedure
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; ;-**** Clean Mem Cache
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; ;TODO in development, by now there's many cache problem as the loading thread could be perturbed
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; ;GadgetWidth(PBMap\Gadget)/PBMap\TileSize
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; Protected MaxNbTile.l
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; If GadgetWidth(PBMap\Gadget)>GadgetHeight(PBMap\Gadget)
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; MaxNbTile=GadgetWidth(PBMap\Gadget)/PBMap\TileSize
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; Else
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; MaxNbTile=GadgetHeight(PBMap\Gadget)/PBMap\TileSize
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; EndIf
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; Protected Scale.d= 40075*Cos(Radian(PBMap\TargetLocation\Latitude))/Pow(2,PBMap\Zoom)
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; Protected Limit.d=Scale*(MaxNbTile)*1.5
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; Debug "Cache cleaning"
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; ForEach PBMap\MemCache\Images()
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; Protected Distance.d = HaversineInKM(@PBMap\MemCache\Images()\Location, @PBMap\TargetLocation)
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; Debug "Limit:"+StrD(Limit)+" Distance:"+StrD(Distance)
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; If Distance>Limit And IsImage(PBMap\MemCache\Images()\nImage)
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; LockMutex(PBMap\MemCache\Images()\Mutex)
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; Debug "delete"
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; Debug PBMap\MemCache\Images()
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; FreeImage(PBMap\MemCache\Images()\nImage)
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; UnlockMutex(PBMap\MemCache\Images()\Mutex)
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; FreeMutex(PBMap\MemCache\Images()\Mutex)
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; DeleteMapElement(PBMap\MemCache\Images())
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; EndIf
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; Next
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; ;-**** Clean Mem Cache
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; ;TODO in development, by now there's many cache problem as the loading thread could be perturbed
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; ;GadgetWidth(PBMap\Gadget)/PBMap\TileSize
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; Protected MaxNbTile.l
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; If GadgetWidth(PBMap\Gadget)>GadgetHeight(PBMap\Gadget)
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; MaxNbTile=GadgetWidth(PBMap\Gadget)/PBMap\TileSize
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; Else
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; MaxNbTile=GadgetHeight(PBMap\Gadget)/PBMap\TileSize
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; EndIf
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; Protected Scale.d= 40075*Cos(Radian(PBMap\TargetLocation\Latitude))/Pow(2,PBMap\Zoom)
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; Protected Limit.d=Scale*(MaxNbTile)*1.5
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; Debug "Cache cleaning"
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; ForEach PBMap\MemCache\Images()
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; Protected Distance.d = HaversineInKM(@PBMap\MemCache\Images()\Location, @PBMap\TargetLocation)
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; Debug "Limit:"+StrD(Limit)+" Distance:"+StrD(Distance)
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; If Distance>Limit And IsImage(PBMap\MemCache\Images()\nImage)
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; LockMutex(PBMap\MemCache\Images()\Mutex)
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; Debug "delete"
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; Debug PBMap\MemCache\Images()
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; FreeImage(PBMap\MemCache\Images()\nImage)
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; UnlockMutex(PBMap\MemCache\Images()\Mutex)
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; FreeMutex(PBMap\MemCache\Images()\Mutex)
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; DeleteMapElement(PBMap\MemCache\Images())
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; EndIf
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; Next
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Procedure DrawPointer(*Drawing.DrawingParameters)
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If PBMap\CallBackMainPointer > 0
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@@ -809,6 +823,7 @@ Module PBMap
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Procedure Drawing()
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Protected *Drawing.DrawingParameters = @PBMap\Drawing
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Protected Px.d, Py.d,a
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PBMap\OnStage = #True
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PBMap\Dirty = #False
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PBMap\Redraw = #False
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;Precalc some values
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@@ -824,8 +839,8 @@ Module PBMap
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StartVectorDrawing(CanvasVectorOutput(PBMap\Gadget))
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;TODO add in layers of tiles ;this way we can cache them as 0 base 1.n layers
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;such as for openseamap tiles which are overlaid. not that efficent from here though.
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For a = 0 To PBMap\NumberOfMapLayers-1
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DrawTiles(*Drawing,a)
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For a = 0 To PBMap\NumberOfMapLayers - 1
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DrawTiles(*Drawing, a)
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Next
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DrawTrack(*Drawing)
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DrawMarker(*Drawing)
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@@ -836,16 +851,25 @@ Module PBMap
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MovePathCursor(50,50)
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DrawVectorText(Str(MapSize(PBMap\MemCache\Images())))
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MovePathCursor(50,80)
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DrawVectorText(Str(ListSize(PBMap\TilesThreads())))
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Protected ThreadCounter = 0
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ForEach PBMap\MemCache\Images()
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If PBMap\MemCache\Images()\Tile <> 0
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If PBMap\MemCache\Images()\Tile\GetImageThread <> 0
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ThreadCounter + 1
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EndIf
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EndIf
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Next
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DrawVectorText(Str(ThreadCounter))
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;If PBMap\Options\ShowScale
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DrawScale(*Drawing,10,GadgetHeight(PBMAP\Gadget)-20,192)
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;EndIf
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StopVectorDrawing()
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;If there was a problem while drawing, redraw
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; If PBMap\Dirty
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; PBMap\Redraw = #True
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; ;PostEvent(#PB_Event_Gadget, PBMap\Window, PBmap\Gadget, #PB_MAP_REDRAW)
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; EndIf
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; If PBMap\Dirty
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; PBMap\Redraw = #True
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; ;PostEvent(#PB_Event_Gadget, PBMap\Window, PBmap\Gadget, #PB_MAP_REDRAW)
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; EndIf
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PBMap\OnStage = #False
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EndProcedure
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Procedure Refresh()
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@@ -1083,7 +1107,7 @@ Module PBMap
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EndProcedure
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Procedure TimerEvents()
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If EventTimer() = PBMap\Timer And (PBMap\Redraw Or PBMap\Dirty)
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If EventTimer() = PBMap\Timer And (PBMap\Redraw Or PBMap\Dirty) And PBMap\OnStage = #False
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Drawing()
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EndIf
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EndProcedure
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@@ -1246,9 +1270,9 @@ CompilerIf #PB_Compiler_IsMainFile
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CompilerEndIf
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; IDE Options = PureBasic 5.50 (Windows - x64)
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; CursorPosition = 840
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; FirstLine = 819
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; Folding = ----------
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||||
; CursorPosition = 570
|
||||
; FirstLine = 520
|
||||
; Folding = ---------
|
||||
; EnableThread
|
||||
; EnableXP
|
||||
; EnableUnicode
|
Reference in New Issue
Block a user